House Rules - Intimidate

Intimidate Changes & Clarifications

  • Target must be bloodied by losing 1/2 its hit points, not by effect
  • Intimidate vs. Will
  • +5 to target’s will if Unfriendly, +10 to target’s will if Hostile
  • Multiple bloodied targets allowed
  • +1 will for each target after the first. It applies to all targets*
  • Targets that are immune to fear cannot be intimidated
  • The target’s situation will add a +/- to its will. This includes if it is being lead, how many of its companions are dead or bloodied, if the target’s team is winning or losing and how bad it’s going for that team.*
  • The result is based on how the battle is going for the target’s team, see my table below*
  • An Insight check may be used to determine the morale of the target and the target’s team.*

Note: Those marked with an asterisk are changes from RAW


I’m going to rule that ‘surrender’ means they stop fighting you some how. What that might be will be dependent on what’s happening in the encounter. Some results might be that the monster will:

  • lay down its weapon and quit (surrender)
  • run away
  • go into full defense every round
  • -2 to attacks and all defenses to everybody in the party

They would take lesser penalties while the monsters are still a cohesive fighting force:

  • attack some else in the party
  • -2 to attacks and all defenses against you and your attacks

I like the idea of intimidating a surrender. It should add lots of role playing opportunities and it should help to make the combats faster. It’s just too generic with RAW. I don’t think a mob of peasants, a platoon of soldiers, and a king with his honor guard would react the same way. I also think that the way they behave changes as they start losing.

House Rules - Intimidate

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